Prof. Randy Finch of the Filmmaking Department on March 5 explored the possibilities of virtual reality (VR) together with students taking part in an activity of his workshop series, “Digital Media Entrepreneurship: A Multi-Disciplinary Educational Program for 21st Century Motion Picture Creators and Business Innovators.”

Different types of VR devices, such as the latest HTC VIVE, were available at the workshop for the participants to operate. They could also download an app, Virtual Tour Google Cardboard, to their smartphones, and then plug them into a VR device to view pictures and videos in a brand-new perspective.

Wearing the VR devices, they were able to see 360-degree panoramic scenes, or play interactive games.

After experiencing the magic of VR, Prof. Finch and the participants held group discussions on the impacts and possibilities of VR in three specific areas: education, public purposes, and entertainment. 

They discussed the use of VR in the study of history, offering users a “time machine” with which they can travel back in time to see ancient civilizations.

For public purposes, VR content and devices can help train rescuers, military personnel and divers in response to emergency, such as typhoons and earthquakes.

VR can also be paired with augmented reality (AR) applications for such training as climbing ladders or rocks. Doctors can also simulate the surgery process using VR devices.

As for entertainment, apart from video games and adult content, VR could find a place in film. A director could set up the stage, but each member of the audience could decide how the story would move on using VR applications. 

Prof. Finch pointed out that VR products are changing consumer habits. For example, would people living in small spaces choose big TVs or small VR devices?

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    2016-04-11 00:00:00
    最近修訂
    2021-03-15 14:17:14